Joshua bresler render 07 ao 02
Joshua bresler render 08 ao 02
Joshua bresler render wireframe 01
Joshua bresler wireframe 02

Lynx Vettergensen

Assignment: Create a weapon using less than, but as close to 10,000 polygons as possible, then unwrap and texture.
Final poly count: 6,641

I combined three bolt action rifles into one for this project: The Lynx, the Vetterli, and the Krag–Jørgensen.

The rifle was originally closer to 2,000 polygons, but as the assignment requirement was to keep it as close to 10,000 as possible, I loaded more near the sight.