The God of Hunt, Yaya, has been losing popularity amongst the people and needs to gain followers lest he cease to exist. To do so, he sets out to do what anybody might expect of a hunting god: lead what few followers he has left to lands inhabited by the most legendary of beasts and defeat them to claim their treasures. Along the way, he must convert travelers to bolster his house and prove himself a worthy god after all.
Catalyst was a school project for one of my classes. My primary role on the game was to create the 3D Environment Art. My team and I decided that it would be beneficial to use much of the conceptual phase to figure out the style that we wanted. Since we had done that, we were able to create a greater number of higher quality assets than we had originally expected.