I am a 3D Environment Artist with 10 years of experience, focused on enhancing my art through storytelling. I am highly motivated and adaptable, and whenever possible, if I do not understand a subject, I dive head-first into it.
Worked with team in simulated studio environment to create a game from start to finish. Lead on three-person art team, in charge of making sure all art was cohesive. Concepted and designed style, combining Art Nouveau and Minoan architecture with Ukiyo-e texturing. Additionally, I am the sole 3D modeler on the team.
Worked with a small team, modelling assets for a third-person action sports game and developing the 3D style for a dynamic, turn-based, isometric, role-playing game.
Modeled, textured, lit, and implemented 3D concept renderings for unannounced projects. Communicated internationally, working with clients to obtain details of needs.
Took care of and helped teach campers Scratch and Lego Programming.
Took 24 hour care of campers at overnight camp, while teaching them 3DS Max, Unreal Engine, and Photoshop.
Applied for and balanced grant money while making sure club is safe for everybody involved. Worked with multiple parties to schedule and maintain meetings on a weekly basis. The club allows for students to analyze newly released games each week, discussing what was good, what was bad, and what could have been better about them, gaining insight from various backgrounds.
Designed and 3D printed personalized assistive devices for disabled residents. All residents are wheelchair bound, and some require personalized devices to allow for increased independence and function. These devices proved to be cheaper when 3D printed, so I helped set up the 3D printer, printing prototypes, and got to know many of the residents on a daily basis.